Hellbound: Reflection data to Editor window
Introduction During the development of Hellbound, we used Entt, It is a amazing ECS library that has made our lives easier. But when it comes to generic things like an editor window for all compone...
Introduction During the development of Hellbound, we used Entt, It is a amazing ECS library that has made our lives easier. But when it comes to generic things like an editor window for all compone...
Hellbound is a Hades-inspired game built on a custom engine that I have been working on since the start. We got half a year to create an engine targeting top-down-action games with a team of 6 prog...