About

About

About Me

I’m a recent BUAS programming graduate looking for roles that challenge me!
Working on the engine, console porting, tools or performance.

I started by modding Minecraft and from here I kept writing mods for other games such as arma 3. After this I became a student and worked on 15+ projects, from game jams and 3-week projects, to custom engines and multiplayer titles. Working across different languages, APIs, and engines.

I’ve always loved multiplayer games. Over time my focus shifted from gameplay to the tech that makes these ambitious worlds possible: systems, networking, and tools that let teams create whatever they imagine.

Past Experience

Below is a chronological overview of my game development journey:

YearProject Information
2015 - 2017Minecraft server-side modding - My first experience with programming.
2017Exploration of Unreal Engine, focusing on multiplayer capabilities using blueprints.
2017 - 2020Game Development student at Roc van Twente, with an emphasis on Unity-based projects.
2019Internship at NEP - Developed a custom tools within Unreal.
2020Internship at Recreate - Unity-based application development for Hololens.
 Using Laravel I developed an API to access a database from Unity.
2020 - 2025Game Engineering student at BUAS, strong focus on C++ and custom engine development.
2024 - 2025Internship at triumph where I worked on their modding tools.

My life

Besides game development I have other things going on in my live !

  • I love looking at the sky and hope we get to explore our galaxy in our lifetime.
  • I go bouldering twice a week.
  • Rock & punk music are my goto’s
  • I have a cat called felix who loves following me around.
  • I got plants that I propagate.

Languages and Software

Below is a list of the languages and software I’m proficient in, prioritized by my expertise and their significance in my projects.

LanguagesSoftware
C++Unreal Engine
C#S&box
LUAUnity
EnforceScriptLaravel
PHP