About

About

About Me

My name is Damian van Hoorn, 24 years old, currently studying game development at Buas.
I interested in building custom engines and tools!



My journey with game development started with making games in Unity and Unreal, As a student I have made many (~15+) Games. From game jams, and 3-week-long school projects, Custom engines I worked on for a year, and a Multiplayer shooter in Unreal as the only programmer on the team.
These experiences not only taught me about programming and game development. It provided me with the experience of working with many different APIs.
It has shown me how valuable it is to take Design into account so that you have a good time developing what you care about, The games!

I have always been a huge fan of RTS and open-world multiplayer games. There was a time when I wanted to create those types of experiences. But over time my interest has shifted from gameplay to game technology. What tech can I create to empower those multiplayer open-world games? That’s what I hope to focus on and learn about in the coming years.

My interest in custom engines came from my time at BUAS here I worked on two amazing projects with custom engines: one in my second year, Hellbound, and another that is currently in development.
These projects have deepened my understanding of cross-platform development and tool creation tailored to team requirements.


My contributions have ranged from cross-platform engine design, DearImgui and lua (c-API) bindings through reflection to GitHub actions for CI/CD
My role has been pivotal in architecting solutions and resolving technical challenges as they arise.?.

Past Experience

Below is a chronological overview of my game development journey:

YearProject Information
2015 - 2017Minecraft server-side modding - My first experience with programming.
2017Exploration of Unreal Engine, focusing on multiplayer capabilities using blueprints.
2017 - 2020Game Development student at Roc van Twente, with an emphasis on Unity-based projects.
2019Internship at NEP - Developed a custom tools within Unreal.
2020Internship at Recreate - Unity-based application development for Hololens.
 Using Laravel I developed an API to access a database from Unity.
2020 - PresentGame Engineering student at BUAS, strong focus on C++ and custom engine development.

Languages and Software

Below is a list of the languages and software I’m proficient in, prioritized by my expertise and their significance in my projects.

LanguagesSoftware
C++Unreal Engine
C#Unity
LUALaravel
EnforceScript 
PHP